Nazlith Serendair

Nazlith is a tiefling warlord


== Created Using Wizards of the Coast D&D Character Builder ==
Nazlith Serendair, level 11
Tiefling, Warlord (Marshal), Twiceborn Leader
Build: Inspiring Warlord
Warlord Option: Combat Leader
Commanding Presence Option: Inspiring Presence
Inherent Bonuses
Last of the Line (+2 to History)

STR 20, CON 11, DEX 12, INT 15, WIS 11, CHA 19

STR 17, CON 10, DEX 11, INT 12, WIS 10, CHA 14

AC: 24 Fort: 23 Ref: 20 Will: 22
HP: 73 Surges: 9 Surge Value: 18

Athletics +14, Diplomacy +14, History +14, Intimidate +14

Acrobatics +5, Arcana +7, Bluff +11, Dungeoneering +5, Endurance +4, Heal +5, Insight +5, Nature +5, Perception +5, Religion +7, Stealth +7, Streetwise +9, Thievery +5

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Tiefling Racial Power: Infernal Wrath
Warlord Feature: Inspiring Word
Warlord Attack 1: Furious Smash
Warlord Attack 1: Intuitive Strike
Warlord Attack 1: Guarding Attack
Warlord Attack 1: Bastion of Defense
Warlord Utility 2: Inspired Belligerence
Warlord Attack 3: Warlord’s Strike
Warlord Attack 5: Stand the Fallen
Warlord Utility 6: Rousing Words
Warlord Attack 7: Withering Courage
Warlord Attack 9: Force of Fellowship
Warlord Utility 10: Strength of Conviction
Twiceborn Leader Attack 11: Reminiscent Assault

Level 1: Improved Inspiring Word
Level 2: Infernal Might
Level 4: Unbalancing Wrath
Level 6: Inspired Recovery
Level 8: Durable
Level 11: Fight On
Level 11: Combat Commander

Warhammer x1
Chainmail x1
Light Shield x1
Potion of Regeneration (heroic tier)
Potion of Healing
Whetstone of Combustion (heroic tier)
Adventurer’s Kit
Climber’s Kit
== End ==


Nazlith Serendair comes from the lost city of Ylork. A city once a part of the Canrif Nation. The Canrif Nation was built in the mountains. Entire cities were build underground with the valleys in between mountains used for pastures and farms. When the ruling family decided that they wanted to expand their lands they began invading the plains to their west. As with any nation being invaded their enemies began rebelling pulling the nation on Canrif into war. In order to gain an upper hand in the war the Emperor, a fierce warlord, made a pact with demons, thus changing the humans to their tiefling form. It seemed for a few years that this power gave the Canrif Nation the upper hand and were easily able to concure the plains to the west. However, the Nation grew drunk with power convinced that their strength alone helped them in their victory. Ignoring their gods they sought to expand even further towards the western sea. This greed became their undoing. For forsaking their gods, their gods favored their enemies, so much so that it ultimately destroyed the nation of Canrif.

Out of a nation of thousands only a few strong clans survived the destruction, the ruling family not among them. The survivors fled to the mountains becoming nomadic to avoid their enemies. After a couple of centuries, the clans decided to head back to the capital city of Ylork to begin rebuilding their nation. It took many years to find the entrance to the city which they found in complete ruins. Out of the clans that had fled only five had survived. These five clans became the foundation of the new Canrif Nation.

Without a ruling family to decide on matters of the nation, the ruling clans decided to create a council. One member from each clan created the council of five, the leadership/tying vote being passes between the the council. The nation started to rebuild itself from only a few hundred left. It was a couple of decades later when their former enemies discovered that they were rebuilding. However, with the fewer numbers of people and vast tunnel ways, the new Canrif Nation was able to avoid conflicts for a time.

It was during this time that a priest from the east, wandering through the mountains, came to them. He had been told through visions that there was a way to lead their people from their plight and that was absolution from their former god. A person blessed and chosen by Kord would help lead their people against their foes and restore the Canrif Nation in Ylork. However all temples of Kord in the Canrif Nation had been destroyed during the war centuries ago. So, anyone who wished to become the new leader had to travel beyond the boundaries of Canrif to receive the blessing of Kord. The priest also gave a scroll that only the council members were allowed to read containing the ritual to determine if the tiefling had in fact been blessed by Kord. The clans fought with each other with who was allowed to be sent on this religious journey. The council decided that once every generation, five people (one from each clan) were sent out on a journey to gain Kord’s favor. Nearly a century has gone by since the first group were sent. Some tieflings had returned claiming to have gained the blessing of Kord. It was easily discovered that they had not by the ritual done by the council. The deceivers were often found dead the next day.

Nazlith comes from the fourth largest clan of the small Canrif Nation. During her life she can recall constantly on the move between the broken cities. There had been several times where skirmishes between their enemies came very close to home. She was chosen from her clan because of her commitment to the people around her. If she was not found training herself, she could be found helping those younger to fight for their safety. Her upbringing gave her a strong belief in the god Kord and the ideal that the Canrif Nation was to stand proud again. It was her 18th year when the pilgrimage journeymen were picked. Nazlith began her travels in earnest for the thought of failure to her people weighed heavily on her heart.

Nazlith Serendair

The Twilight of Roshik casusev EmpKay