Paragon Tier Intro
Light the Beacons
The voice said to you; and you did.
In a time of great need, Roshik overrun with Esed’s undead army, the Beacons opened the way to an ancient city, Yphyrion (E-fe-ree-on). Simply called the ‘Sanctuary’ by most, the city is one with the beacons. Those that accepted the gift were transported to the Sanctuary, safe from the blighted army that scoured the lands.
Two years have passed.
Yphyrion, once hidden in the Mistlands for more than a millennia, now is the last shining hope of civilization in all of Roshik.
The first year in Yphyrion was a bloody affair, with multiple factions vying for power. However with your help and Dythan’s Legion, it was decided to create a formal counsel to oversee the city. Lead by Archdruid Fedir, the counsel conducts the day to day operations of this unstable metropolis, all while balancing the politicking of the many factions contending for more control.
While control over Yphyrion has been tenuous, your position has been one of great honor. Known as the Saviors of Roshik, you are one of the few groups that can mediate between conflicting factions.
Your other role has been to extinguish the burgeoning evils of Roshik. Seemingly drawn to Yphyion, like moth to the flame, these calamities have been emerging at an increasing rate. Almost too much to keep up with.
The past two years you’ve had time to explore your own agendas. While you’ve had no more visions of the past, the endless sense of deja-vu tells you that you lived in Yphyrion in your forgotten lives.
For all the good that has come from Yphyrion, you can’t help the sense of dread you feel. This safe-haven is fleeting; resting on the sword’s edge it may crumble to the pressures outside, or within…
(note that much of this is still a work in progress)
Yphyrion is unlike any other city in Roshik. As ancient as the beacons themselves, the city is as marvelous as it is massive. Larger than all the other cities of Roshik combined, Yphyrion houses close to one million citizens; nearly half the city is yet unoccupied.
The Sanctuary is built of the same nearly indestructible smooth marble-like stone as the beacons are. When the city was found, two years ago, it was a framework of a once booming metropolis. Over a millennia since it last housed citizens, nothing remained that was not made or etched into the stone. However the city was still prepared with amenities for the sudden influx of peoples.
As much as the Sanctuary is a booming city, it is also an archaeological gold mine. Much of the city is still inaccessible. Countless buildings and rooms have no entrance in their sheer stonework. An ongoing excavation project, hoping to uncover the secrets of the city, is being lead by the great collector, Vherick.
New settlements have been built right on top of old foundations and in conjunction with antiquated stonework. The clash of ancient stone and modern wooden structures is a common sight in the two lower wards.
The Sanctuary is has three levels each stacked upon the last. Each level is known as a ward and is bordered with it’s own fortification wall. The Outer Ward houses the most citizens. Mostly residential, the Outer Ward also contains the two main entrances into the city; east and west. The Intervening Ward is filled with most of the cities factions and guilds. The Star-Ward is the topmost ward, and contains many palaces.
The largest building is the Cosmosium, a spired palace dedicated to the cosmos and the deities they represent. Much of the building is as inaccessible as it is mysterious. Where there clearly should be rooms, there are impenetrable walls. Most curious of all is the Mist-Fount, an endless wellspring of the mist that once blanketed the night.
The Sanctuary is alive with a deep magic that is yet to be understood. From it’s indestructible stone, to the flying orbs of starlight that appear at night to light the streets, the city is a living mystery. Even so, there is a sense that Yphyrion is working at but a fragment of it’s true potential.
Council Members by Faction
The Harkenwood Druids
- Fedir (Leader; only votes on ties)
The Mages of Saruun
- Vaztar (male, leader)
- Tirella (female)
- Dythan (Absent)
Reclamation of Canrif
- Their Leader (Need names from Nicole)
- Their Second
The Fell Court
- Melech Ambrose (Male, leader)
- Araven Malith (female)
- Loke Orgost (male)
Gravelstroke Family of Nashin
- Xander Gravelstroke (Patriarch)
The Secret History of Yphyrion
The Archives (Found so far)
- The Twenty Gods splitting from The Oneness
- Mythyindon (The pact?) — The Gods gifting Yphyrion to the mortals, and their Archon and Female companion (perhaps the Queen?)
- The building of the great beacons (why?)
- Yphyrion and it’s people conquering the…evil?
- The Age of Utopia (‘Yphyrion’ seems to mean something close to “A Breathing Utopia”).
- The Champions leave Yphyrion
- Yphyrion falls into darkness.
Deities (Bold Indicates Light)
The Raven Queen
The rest of Roshik
(To be expanded upon)
Outside of the Sanctuary has been better years. The armies of undead and orcs have ravaged the lands. Threats, both new and old, terrorize the world’s denizens. Yet still, many choose not to come to the safety of Yphyrion.
Dwindling over the past two years, mist barely appears come nightfall. The concept of a clear night’s sky now exists and the stars can be seen in their glory.
A preview of things to come (in no particular order):
“Esed was but a child; playing with toys he did not understand.”
“Oh woe, this be the end! A Sunrise famine in this most desperate hour! BURP!”
“Lo! I am the Underdark! Blrrg th’lun zu’ung’rr!”
“The only thing worse than being a drow’s foe… is being a drow’s ally”
“You’ve killed him! Would you undo all we’ve worked for?!”
And now it’s your turn
Go ahead and post any character development you would like to flesh-out in the past two years. The sky’s the limit, even customizing or creating new factions for the city. Also include any of your character’s goals, immediate and long term. I plan on trying to incorporate them into the plot more so than I did in the previous tier.
Let me know if you have any questions, or anything else you need fleshed out for your characters.