The Twilight of Roshik

Session Three

The party woke in a humble, but rustic cottage in the middle of the Harkenwood Forest. It was morning of the next day. There they met Fedir the High Father of the Council of Druids. Fedir questioned how they ended up, unconscious in the middle of the forest. The party hinted at the recent event in the tomb the night before, but Fedir seemed unaware.

After a light meal, Fedir suggested that they leave the forest. He explained that he was no longer in control of the Council of Druids. His son, Rulis, had usurped him. Rulis had created a dark pact with the evils of the forest and now he controlled. Rulis planed to gather the other heads of the Druid Sects and bully them into attacking those outside the Harkenwood forest.

The party decided that they would help Fedir end this conflict. Fedir lead them to the meeing place of the Council, deep in the Harkenwood swamp. The party confronted Rulis and his plant creatures. Things quickly spun out of control as the creatures turned on Rulis and attempted to kill everything, seemingly hungry for blood.

The party succeeded in subduing Rulis and destroying his creatures. The Council of Druids, upset with Fedir’s lack of leadership, decided to disband leaving each sect for itself.

The party discussed with Fedir what had happened to them in the tomb the previous night. Rehb drew the constellation for Avandra in the dirt. This shocked Fedir. He quickly led them deeper into the forest, to a forbidden area.

There the party was shown a giant stone dome, nearly completely buried in the ground. Completely smooth, without and mark, scratch or crack. Fedir explained that this was an ancient structure. The knowledge of its presence passed down for generations, one High Father to the next.

The party examined it closer and suddenly the 20 constellations of the gods appeared in the stone and opened a doorway. Following inside, a single alter stood in the center of the dark room. The dark stone work above them had carvings of the night sky. The party examined the alter and found four constellations engraved there. One for each of them.

They activated the alter and everything started to change. The carvings of the night sky started to glow with star light. Mist started to swirl around the room. Shockingly ‘shadows’ of a group of four people were seen activating the alter. The mist continued to spin around the room and the star light became brighter and brighter.

The stone walls and the mist became one and they could see the outdoors. Fedir standing there, waiting. The landscape around them began to change and this dome they were in was no longer at ground level, rather over a thousand feet in the air. They could see the entire landscape around them. Completely different than modern Roshik. At this height they could see for leagues. To the west were seven other points of light dotting the landscape. The Mist covered the land, but seemed to be building up in the center.

Suddenly the vision stopped and the room was completely filled with Starlight. Leaving the dome, the party could continue to see the Starlight through the solid rock. Fedir was unable to see this ‘beacon’ that had been lit.

Even more confused, the party decided to follow the Iron Circle to the south to Sarathel to put an end to their slaving ways…

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Session Two

Night fell as the party marched to the dig site of the Iron Circle. The dig site was quite large with wooden scaffolding. An old stone doorway was being uncovered. The area guarded by many Iron Circle guards, while slaves continued to dig.

The party decided to sneak around and pick off guards one by one. However they were quickly discovered and battle ensued. While the party was outnumbered, the dispatched the guards with much force (and horns).

After questioning the guards the party learned that more of the Iron Circle were deep in the ruins. Following this lead the party continued into the ruins. These decrepit ruins seemed barely stable and of little value. Quickly they dispatched more of the Iron Circle standing guard. Eventually the party reached a fork in the ruins. One route would take them to Esed and the Iron Cirle. The other pulsed with a strange magical energy.

The party chose to venture off to search for the magical energy. They found a hidden passage that left the ruins and went deeper into the earth. Following it father in, the passage opened up into a dome shaped room, made of completely smooth stone.

This dome contained four coffins and was covered in a thick dust/dirt mixture. The ceiling of the dome was covered in carvings of constellations. These constellations are ancient symbols for the Deities of Roshik.

Investigating the coffins next, the party found ancient bodies resembling themselves. Upon discovering them the room started to fill with starlight. The starlight continued to grow and absorbed the party. They blacked out.

A final journey.
A friend lost.
A price paid.

The party woke up in a rustic farm cottage, still in the Harkenwood forest. There an old man was there to greet them. Fedir, High Father of the Circle of Druids.

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Session One

The party awoke to the blazing sun of Roshik. Confused and disoriented the party quickly realized they had been captured. Stripped of all their gear, the party found themselves in cages, being carted off on a dirt road in the Harkenwood Forest.

The cages were being guided by Grut and Flas, two humans dressed in chain and dark gray cloaks. With them were two dangerous guard drakes. The memories started to come back of the previous night in Sarathel where they were ambushed and knocked out.

While devising a plan, the caravan was suddenly stopped by a fallen tree. Quickly the party decided action was in order. Bjorkus, a Minotaur Monk, had hidden lock picks on himself (but don’t ask where!) and started the break out. Nazlith, the Teifling Warlord, snuck away from the road to get a better look at the situation.

The fallen tree was no accident, as creatures from the forest started to swarm the halted caravan. Tiny creatures made of ropey vegetation with tentacle like, thorny limbs started to attack slaves, and guards alike.

Terast, the Eladrin Swordmage, swiftly found the party’s stashed gear by following the pull of his attuned sword. Armed and defended, Rehb started picking off the attacking creatures with Avandra’s light.

After a fierce battle, the party was able to subdue Grut and Flas, kill the guard drakes, and scare off the rest of the forest creatures. After releasing the rest of the slaves, Grut and Flas were questioned. They revealed that they were members of a group known as the Iron Circle and their boss, Esed had ordered them to capture more slaves for their archaeological dig in the Harkenwood Forest. They had a map on them to the dig site.

The party decided to take a short rest, then follow the map to the dig site and stop the Iron Circle. Grut and Flas were left, locked up in their own cages, waiting for the eventual return of the hungry forest creatures…

The first post of many. I’ll fill out the next one later tonight. These should be going up much quicker in the future.

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